Kingdom of Kerr

To Stop Hextor's Embodiment

The Kingdom of Kerr – To Stop Hextor’s Embodiment

Making their way with the pilgrims and Sister Naenia southward towards the temple of Malagent the party questioned her about the area and rifled through the wagon while no one was looking. As the slow moving funeral procession continued on Traben, Wesley and Argus spotted some strange men and tieflings hiding among the trees East of their snow covered road.

Calling out to Sister Naenia they pointed out that the men were there and though she could not see them she mentioned that the land was wrought with those that would steal readily or lay waste to pillage when they could and for them to be on alert.

Hastening the procession the group saw their opening and multiple of the pilgrims with fists and staves charged their unknown adversaries. A long fight ensued as fists and staves were joined by lance, bolt arrow and hoof verse the iron steal and magics of the attackers. Sister Naenia brought the fight to a conclusion by calling upon the Raven Queen to stop their advisories. As two of the men were engulfed in feathers choking the life from them, they learned a sad truth. It was during this fight that a loan rider atop of a hippogriff flew in from the south west and stole the body of their dead saint Malagent.

The tieflings had run, and the mage turned into a giant bird to fly away for some reason when they had, had the pilgrims at a key turning point; however none wondered why except the sister. Traben asked the sister to assist them with closing their wounds and Naenia agreed. She healed them with a unknown magic, Sister Naenia pulled forth a knife and pierced their arms while calling to the Raven Queen to close their wounds. Though helpful the sent of the burning flesh remained in the nostrils of all helped as they turned their full attention towards the woman.

The wounded woman cried out accusing the party of leading this attack by crushing the fabled ice flowers of this land as they clumsily made their way through the wood which offended the native peoples in the north. Something smelled awry and a heated disagreement between Las’Sameus and the woman began before Minthan raised his voice and caused her to cower in her place.

A moment later she stood and the guide dropped, the magic fade from her body and before them stood an older slender man. The mage gave his words proudly “Our lord will walk again and unite these lands” he exclaimed before Sister Naenia called upon a follower to end his life. The motion fluid and quick the silver colored knife pierced the mans neck and appeared from the front of his throat.

Sister Naenia began to cry knowing she lost the saint’s body she was entrusted with, the old women with her ushered away the albino girl and kept her separated from the party as they spoke with Naenia when she recovered. Naenia agreed to sell the two plow horses that pulled the funeral cart which once held Malagent’s body for a paltry sum to help them track down the man or thing that took their saint’s body.

The party though had other ideas first which were to re-supply and take refuge in the town of Grenilak to the south. Las’Sameus lightly tipped a man that informed him of the rough laws of the town and unequipped himself before leading Argus and Traben into the general store. A unhappy truth was revealed, although the Orc’s were peaceful here with humans as long as they had coin to spare, their coin was worth much less then they had hopped. For every 4 gold pieces they had it was worth 1 here and a fee needed to be paid to smelt it.

Traben was beseeched by the group to buy them the winter blankets, cloaks and sundries they needed and he willingly agreed. As they prepared to leave Las’Sameus thought to himself ‘I do not care about this reborn leader rather why the Orc’s are coming down into Kerr to wage war and how can I stop them’.

To Stop Hextor's Embodiment (part 2)

The Kingdom of Kerr – To Stop Hextor’s Embodiment (part 2)

K o k adv pst 2

As afternoon passed into evening and the sun began to make it’s way down towards it’s earthen bed the party decided to mount their horses and make their way to find the body of Malagent and stop the embodiment of Hextor. As they left the city of Grenilak the sky began to turn white and the white flakes of snow began to drift down construing the tracks that were once very pronounced in the old snow. Las’Saemus volunteered to lead the group in the foreign land and a few hours later the group came upon a river that had frozen over.

Traben and Las’Saemus noticed multiple dead bodies that upon the ice and realized that something stirred across the way behind some large boulders and in the tree line. The party took defensive positions as Traben inspected the bodies before realizing they were zombies laid as a trap for any that would follow those that intended on raising the champion or god himself. Tieflings poured out with their barbarian protectors moments later to cut off their retreat into the woods.

A terrible fight ensued where both Traben and Las’Saemus were cut down and experienced a peaceful rest. Awakening in the realm between life and death the two separately were greeted by a raven. The creature made no sense initially as it just cawed at them, screaming some unknown command of sorts for them to do as the sun continued to shine it’s light brighter and brighter. Eventually both realized they had to re-swear their loyalty to the Raven queen and accept her will.

Awakening during battle they saw Minthan and Argus battling those that remained to survived to oppose them while Wesley did his best to help those injured (both horse and companion). Separating from the group Minthan mounted a steed and began to valiantly cut down the surviving zombies while Traben chased after a fleeing Tiefling and continued to attack him till he dropped.

Going through the loot they had uncovered from their assailants a few items of note were uncovered thought the one that Las’Saemus seemed to cherish the most were the magical earring shaped to look and move like a dragon, and a strange cloak that had the heraldry embossed on the lining verse the exterior of the cloak.

Calling for rest, Wesley decided to pray to his god Heironeous and the others found what dry timber they could and erected a few tents. Unknown to them a strange half orc barbarian trailed them, was he friend of foe? They would not know thill they awoke the next day or he ambushed them during their sleep.

To Stop Hextor’s Embodiment (part 3)

The Kingdom of Kerr – To Stop Hextor’s Embodiment (part 3)

Female dryad

The group searched the dead for what it could before discussing next steps; during this discussion the half orc, Jolin, that had been stalking them approached quietly and unseen in the late evening darkness. Traben’s keen ears picked up that someone or something approached and a quick flip of his wrist brought his bow back up into it’s deadly arch as Minthan released his steel sword from it’s sheath.

Calling out to their unseen potential foe, the party ask for Jolin to reveal himself. The large half orc held his hands in front of himself and came closer into what little light there was. Jolin introduced himself as a warrior in search of proving his might, and making a name for himself in the world. Minthan not desiring a fight nor long winded exchange of words and realizing that a uninjured sword arm would be necessary now as they were so beaten simply agreed to have him join their ranks, Argus also agreed but no one knew why. La’Saemus didn’t say anything, it could have been for his lack of love for Jolin’s Orc brethren or that he truly did not care. Traben was the only one the voiced a simple halfhearted objection stating that they were too accepting of everything, especially their companion choices and that one day it would come back to haunt them.

The newly formed group ventured just a few hundred feet away from the battle site to find a beautiful outcropping of trees. The earth about them, not frozen nor tundra, the area warmer then the rest and the sky above them half cleared. Setting up their tents very mindful of their surroundings and the trees they camped among, the tired party set but two watches and rested. Upon the first watch while Traben and Minthan ensured that none would be awoken by sharp steel protruding from their bodies, the two experienced something strange. A soothing calm overtook them and put them into a dream like state, though to them they still seemed awake. They were beckoned towards the grove of trees by a beautiful elf like creature. Traben more affected then Minthan listened intently to her and was about to agree to serve her when tree words passed his lips, the Raven Queen, that caused the creature to curl back and change in appearance.

The beautiful elf like woman’s appearance faded away and was replaced by that of a feral animal. Sharp fangs, hardened skin, claw like nails appeared and grew freely before him. Shocked but not cognoscente enough of what was happening Traben paused long enough for her to lash out at him cutting into his face and leaving a magical mark. The mark did not hurt as he thought it would, nor leave a true visible scar, but as he came to his scenes and Minthan saw the exchange they made their way from the place before awakening from the dream, Minthan stoically and Traben with a blood curling scream “FEMALE VAMPIRES!!!!”.

Wesley and the others awoke from a dead sleep looking around for the sound that woke them and to see that it was safe before all but Jolin closed their eyes and wend back to bed. Jolin, though new to the party, watched over his new friends and thought of the new adventures he was about to have. What seemed like hours later was actually moments, but Jolin had succumbed to the same effect Minthan and Traben did; though his experience was that of bliss. He met the same female dryad and her lovely friends and agreed to have his new friends join him in protecting the glen of trees from the rampaging orcs and goblins of the areas.

Awakening moments later Jolin tried to convince the others in vein that they should stay here forever and have him Champion the trees. Though of some interest to La’Saemus as he was a druid and it peeked a interest in some fashion, Argus stopped Jolin realizing what creatures they were. The group bound Jolin in ropes, threw him over a horse and traveled north towards the hill they meant to inquire about days earlier. Resting only but a few minutes from the hill, they untied Jolin after he came back to his scenes, or so they thought as he truly did want to Champion the trees. Making camp for a few days to rest and recover from their wounds, Traben scouted the area to ensure that they would not be happened upon by some creature or group. Though upon the second day, the winds changed and the sounds of beating drums and a minor army could be heard approaching from the south.

Traben pointed out the sounds to the others though some had already heard them. He also pointed out that he saw what appeared to be a single person guarding the hill though they passed through the world as if they were not fully there. The group decided that they were meant to go into the hill and that they could not stop an army by themselves so a single combatant, even if it walked between the dimensions, was better then a hundred plus that didn’t.

Approaching the hill they realized that though Traben had seen but one, it actually was four that guarded the opening to the large mouth that lead into the hill. A quick fight broke out where their new companion Jolin proved his worth. Cutting down two of the tieflings with vicious strikes from his blade and looking for a third before Minthan brought it down with a lance as Wesley trapped it in a circle of protection Jolin calmed himself and tried to figure out how to get up to the top of the stone face to get into the hill.

As he did this Traben jumped up atop of the mouth and the group pillaged their dead foes. Quickly Traben was grabbed by multiple men that hung from ropes under the lips of the mouth and tried to pull him in. Calling for aide, Argus put down the pouch of the dead tiefling and sprinted back to the mouth and with a single hand hold pulled himself up.

After a few moments of struggling Traben was pulled in and fell almost 80’ down onto giant 4’ spikes that were erected from the center of the floor, surely to kill a lesser man. As the spikes pierced his body and the pain pulsed through his veins replacing the blood that now covered the floor, he looked up to see Argus falling also. Making his way to his feet, he assessed his surroundings; four spinning blades, a giant balcony he missed but Argus landed upon, while on his way down, giant spikes covered in his blood and bodies of the less fortunate littering the ground about him. He was trapped though the prison held no walls.

Calling to Argus to send down a rope to help him to the balcony Argus did not hear him as the assailants that threw him down here had made their way down themselves and were upon him. Atop of their companions, the group especially Jolin, tried to get onto the Mouth to lower himself to help his fallen friends to no avail.

Argus though valiant in his defense began to loose out to his assailants until Traben pulled foth some of the last arrows he had and plucked off the last two men that tried to kill Argus. The drums sounding clearer to those outside, the razor sharp blades spinning about one of their companions and no way to lower their mounts into the mouth of the hill, La’Saemus dismissed his companion Tillos and the party regrouped upon the balcony wondering which door to go through as trying to dodge the blades would prove challenging for most within their number.

To Stop Hextor’s Embodiment (part 4)

The Kingdom of Kerr – To Stop Hextor’s Embodiment (part 4)

Arcane ballista 2

Gathering what they could prior to delving into the hill, the party noticed not too far in the distance a strange humanoid that hid behind the broken statue that Argus had used earlier for cover while fighting the tieflings. Jolin called out to the humanoid and alerted Wesley and Minthan of the potential conflict.

Minthan and Wesley undeterred in their desire to aide Traben and Argus after their falls into the hill, left Jolin to deal with the newcomer as they did not see the harm in it. After a brief exchange the half-orc Jolin determined his conversation was with a human named Kane the Chaotic (who actually was a tiefling who was tracking them from afar for his own reasons).

Making their way down to the balcony and helping Traben up the rope, the group wandered about finding a few illusions that befuddled them and then a room with a giant stone statue with three arms extended upward towards the ceiling, holding three thick chains that wrapped about it’s arms and went threw the ceiling and locked the door in front of them.

As the others wandered about the room, checking for traps and potential pitfalls, Kane wandered up to the statue and mentioned to the others that he saw it smile and move. Shaking his head, he read aloud the plaque and the trap was sprung. The door in front of them opened, behind them slammed shut (locking Argus outside of the room) and releasing eight zombies from their tombs within the walls.

The party had them handled but the impulsive new companion threw one upon a trap that La’Saemus pointed out earlier to see what it would do. The trap sprung and more then half of the party fell into a deep slumber and began to fall in their dreams into a bottomless pit.

Minthan, and Wesley defended the group until they awoke and Minthan and Jolin slayed the last of the shambling dead. Digging around further they discovered a strange chain and object within the acid and continued down the stairwell.

The party found a secret door and began to explore it, Minthan leading the way and eventually discovering the machines of war cutting the ropes that would help their enemy. While the group continued on, Kane continued further down the stairwell to discover another hallway and eventually a t-junction where he happened upon a blind seer that held a book covered in moving blood and beating himself.

As the two began to deliver blows to each other and scream at one another the group above encountered two arcane balista’s which they made easy work of while working together. Unbeknown to them however, their new companion below was not doing as well.

The Kingdom of Kerr - To Stop Hextor's Embodiment (part 5)

The Kingdom of Kerr – To Stop Hextor’s Embodiment (part 5)

Scared orc

The fight continued below flurried blow after flurried blow until Kane finally felled the seer. A great zeal overtook the tiefling, he had felled a strong opponent and by himself. It was then the others arrived. Bloodied, bruised and exhausted he greeted Jolin as he approached.

Explaining the situation to him and another Las’Sameus uninterested in the battle explored the other cells that lined the walls till he discovered a small lever. Pulling it released the latch in the walls holding up the solid stone door sealing Jolin and Kane off from the group.

Jolin turned to see what had just happened as Kane looked around and spotted four specters and a wraith. Calling to Jolin he began his assault vs. the smaller of them as Jolin called for the others to open the door. The specters and wraith descended upon the two as the giant half orc screamed for help and the tiefling fought them back as best he could.

As the door opened and the half orc screaming ran past Las’Sameus, Traben and the others he screamed “RUN!!! RUN FOR YOUR LIVES”

Las’Sameus and Argus quickly followed screaming in almost a mass hysteria and running for the stairs. Wesley and Minthan held the rear guard for their companion Kane though new he was still one of them. At this moment, seeing his blows had no effect Kane bent down to rifle through his defeated foe’s possessions and picked up a book. As he did so the book spoke to him in far speak. Over and over it spoke the same phrase, “The eyes are the enemy. Seeing is blindness. Only the eye of Hextor can see the truth! Hextor needs blood. Blood needs the horn, I need your lives!!!” The mantra became stuck in his head and eventually overtook his mind, and his rational thought so much so that he began to repeat the phrase uncontrollably.

The undead turned their attention from him and began making their way towards the knight of Kerr and his companion Wesley but not before Minthan hearing hextor’s name hurled a well made javelin through the air and killed his old companion Kane as anyone that worshiped Hextor would live to speak his name as long as he lived.

Tactfully retreating after Wesley threw up a ward to protect them till they could regroup and met their companions up the stairs. Quickly they turned the tide and wiped out the undead only then to go back down and see why Kane had turned upon them and why he called out for Hextor in his moment of weakness.

The Kingdom of Kerr - To Stop Hextor's Embodiment (part 6)

The Kingdom of Kerr – To Stop Hextor’s Embodiment (part 6)

Broken statue

Reveling after they defeated the undead specters and wraith the group proceeded back down the spiral stairwell and emerged from in the corridor expanse that turned left and right. To the left their fallen companion Kane to the right the sealed oaken door. Ignoring the dead tiefling they headed towards the door on the right and as Jolin crossed the threshold he was immediately snatched up into the air by some form of ancient magic.

As he was pulled into the room by his neck his arms twisted behind him wrought by the same magical force. Struggling against the unknown magic the air began to escape his lungs and the group looked on in horror wondering what to do. Minthan and Traben crossed the threshold to help him but were also instantly hauled up by their necks and hands too were bound behind them by the same magic.

Concerned the onlooking party scrambled for answers until it was determined that the statue that was across the room may be responsible for the magic. Argus loosed a few bolts without any luck, yet their companion Wesley charged the statue and with a few blows shattered it. As the statue fell apart their companions fell to the floor.

Gasping for air Jolin thanked him briefly as the others, more interested in the anti-chambers that were attached to this room as they held strange writings upon the wall, a strange armor and weapon as well as two solid oak doors that flanked the destroyed statue.

Carefully listening to the doors, Las’Sameus pointed out that the one door had strange noises behind it. Picking the lock Argus stepped back and let the others open the door to reveal a strange man that had, had his flesh flayed yet still lived. Las’Sameus convinced the man that he was there to help him and lead him out which revealed that the man was supposedly there for the embodiment of Hextor and the pain brought him closer to the god.

After getting what they could from the man Minthan put him to death as his willingness to be the vessel for Hextor upset him. It was then that the group raided the small treasury next to the room and began looking at the armor and weapon.

An intense review of the armor and weapon began for hours as the group convinced it had to be destroyed tried ways to pull it from the stand and dispose of it, for it could help the champion or god himself. As Minthan threw a rope over the armor it formed a black platemail that may fit him perfectly and called to him to wear it. Convinced that the armor was a gift from the god he he dropped his breastplate and began to don the armor.

The group forcefully tried to stop him but eventually he escaped from their watch long enough to don the armor and pick up the giant weapon. Hearing him make his way up the stairs calling out for their deaths as the armor and weapon united with the book made him the living champion of Hextor. The fallen knight of Kerr, bearer of Heronious’ glory had succumbed to old magics and needed his friends blood to bath the gods entry into the world in mortal form. Fleeing the caves the group cut the final rope to bind their old companion in the cave and decided what next to do.

Heironeous' Agony

Heironeous’ Agony (Untriumphant return)

Kok failed mission

Turning to the others Las’Sameus explained the need to leave the accursed lands and make their way down to the portal to leave this area. Wesley agreed in part, as he could not bring himself to kill or harm his old companion Minthan.

Traben on the other hand was eager to lure their old companion Minthan, now possessed by the weapon, book and armor, up the rope in order to cut it and cause him to fall into the blades that spun below much to the dislike of Wesley and the others.

Jolin, pure of heart however went down to help the ailing Minthan defeat the strange force he saw emerging from the western corridor. Sadly, this purity caused Jolin to be taken advantage of and knocked out only to awaken in a pool of blood where some ritual had been performed on the body of a fallen saint.

Making his way out of the pool of blood and eventually grouping back up with the party they all continued back towards the portal. Not interested in being prevented further from their goals, they made quick work of two trolls and a group of orcs that guarded the portal. Though two catfolk that had been with their foe disappeared into the underbrush; was it to alert another group, spy upon them further or just to flee the group would never know.

Reciting the strange runic magic phrase and cutting Jolin for what blood they needed for the ritual they group wound back up in the Tipaneth Empire, their return almost half over though their mission never completed. The group carried forth through the fields with the thought, what would Andreas say knowing that they not only failed, but lost his knight Minthan, and the girl they were to protect.



Medieval tent

Returning to Kerr the group made their way back from the boarder lands. Their trip was long yet very quiet as they remembered their experiences, two companions fallen and one of those to a god he swore to destroy; the embodiment they set out to stop had succeeded and a close friend indicating he would be departing from the group to re-discover the land he had left and not in the king’s employ.

Haphazardly finding their way through the northern lands of Kerr the group stumbled upon a group of knights. Carefully they scouted the land about them, spied upon the unknown knights and after satisfied that they were from Kerr approached, half hesitant not in fear of Gunther, Konrad or Werner, but the need to tell the King that they had again failed him.

Cleaning up in the fortified camp, the group separated to make themselves presentable and calm themselves. Traben announced his departure, Wesley brought comfort to the wounded knights and men that served them, Las’Saemus and Jolin drew a good tankard around back awaiting their companions and all tried to prepare for what might be their last eve together.

After a meager meal the group presented themselves to the king. Upon entry Wesley dropped to his knees to bow, Las’Saemus simply looked past the king as not to gaze into his eyes and the others stood there at a quarter bow. To their surprise the King greeted as one would a lost sibling, embracing each and taking serious interest in their perils that he had sent them on.

At the end of their tale he asked them to rest up as he had need of them yet again, something that would be a tough tribulation he would need them to secure the aide of the mages. The companions looked at one another and bowed before taking their leave.

The next morning, the King Andreas informed them of the mission that was of the utmost need as the Kingdom had been put in great peril. They listened as he told them and showed them on map that no word of Fishguard could be had and that those that were sent never returned; Dolmas had gone quiet but that was their way in earlier times; the Port City of Korc was besieged and he did not know how much longer it would last but he did not have the troops to send to them as he was protecting the northern boarders as well as he could with the knights that still were able.

He then pointed to the isle of Magi and said “I need you to secure their aide, with what ever it takes minus surrendering the kingdom.” The group agreed that it was time to help the king and off they traveled to towards the coast with what provisions they could muster from the camp.

During their travels they encountered two things of great interest, a Goblinoid and Orc camp had been established deep within the Kingdom south of the grasslands. They then ran into a moderate sized army of soldiers hailing from Mercanth on their way to bolster the Kings Army in the north. They quickly informed them of the danger but the group was not worried nor were they going to deviate or spend time cleaning out any smaller matter that the locals could deal with.

Upset, but understanding the group made their way to the coast and secured passage from a scarred merchant that they rescued from a basement in a burned out shop. He refused to sail them past the dragon’s teeth (a rock outcropping that jutted straight out of the surface of the sea near the Mages Sanctum) but that he would take them to the Port City of Las.

They made their way there and upon entry, knew that this land was different then Kerr, even if it was part of the same kingdom. Heironious was not the only worshiped god, the buildings though of good quality were empty and the streets though full were mainly full of merchants and travelers that used the Port as a way station to stock up on goods and food for their trip around the warring nations.

Medieval building   port city of las

The Isle

The Isle

Port city of las   kerr

The merchant leaving them upon the dock the party minus their scout Traben ventured off into the city to find a warm bed, a good meal and some information about the Mages that inhabited, others would call it imprisoned, on the southern end of the isle.

The group splintered, finding what information they could but the stoic Jolin made his way to the tavern. He was tired of sailing, the bickering of the group and the lack of a good ale. Making his way up to the bar he called out for a good drink on the port master as it was he who gave him the token as he did the others for paying the docking fee.

A group of men and half men near the fire place saw Jolin. An impressive six plus feet of moving muscle and armed to the teeth and called him over. Telling him of the venture they were on they gave him a small scrying gem should he change his mind to abandon his companions, their quest for the king or to just make some coin.

Wesley noticed the transaction and lambasted the half-orc about the gem as it could be used to spy on their party. Finally Jolin had enough he sold some items and came back to tell them that he had sold the object they were so worried in and was able to provide their new companion Gambit with proper equipment and provisions.

What the group did not know is that he had only hidden the gem and had no intention on selling it, as it may have come in handy later, or maybe it was his time to part with the group and venture out to make some extra coin.

Understanding the Power of Magic

Understanding the Power of Magic

Isle mage 2

Making their way through the isle’s forest and towards the Mages Sanctum the party disagreed about tactics and why Wesley had taken his leave in the Port City of Las. Eventually making their way onto the southern shore multiple days later the group noticed the five towers.

Standing momentarily there looking at them in depth, the group did not realize five of the inhabitants of the tower had teleported behind them and were preparing spells. As they began to make their way toward the towers one by one they began to fall in fear then unconscious except Jolin. His will not dominated by the mages spells the half-orc challenged the mages leader verbally.

It was at that instant that he was teleported to one of the towers and restrained by magics. Probing his thoughts the mage’s leader smiled as he thought he uncovered the true mage hunters party and Jolin may have been the leader.

Explaining the gem he was given and becoming quite silver tongued at that moment the half-orc convinced the mages that he was naught but an adventurer. The leader agreed to release them if they completed three tasks, destroy the mage hunter party, free the mages they captured and the third task to be named if Jolin wanted them to join the army of Andreas.

Agreeing he was brought back to his party and the party was released to complete these goals. Given lodging, food and supply the group made their way up the coast and through the forest again. This time the Centaurs that protected the isle took offense to the party’s transgretion through the forest as they used a glowing red gem that concerned the Centaurs.

Seeing they were no challenge and about to release them before Gambit confused by the situation threatened the Centaur Chief. Deciding to have fun he took the man and put him through the daily life of a horse. Pulling wagons, being whipped by a driver and being fed week old vegetables, being over worked and threatened with castration as he was a unruly stallion that should not bread. Gambit thought of the ways he’d repay his captors and once released had to be restrained by Jolin and others.

A day later they approached the beach south of Port Las and noticed four men chained near a fire and three others joking and eating. The half orc Qualin, the human cleric Talon, and their dwarven companion Isentruc all joked of how they captured their prey and did not notice the group appoaching.

It was Lunas the Red, their human ranger friend that made his way around the party as they approached and positioned himself within the rock face so they could not see him easily. The party approached led by Argus, and Jolin with Gambit drawing upon the power of his staff to protect him as he tied himself down with rope to a dead tree that was lodged between two boulders.

A fight ensued as Lunas loosed two arrows that stuck Wesley that had rejoined the group. The fight raged for almost 2 minutes when the last blow was struck and Jolin dropped. As they awoke, groggy and bleeding the group made their way to the shore line and saw on the horizon a Caravel that sailed for the main land.

Upset that they had lost yet again and looking to see how they would tell the mages of their failure Argus noticed a cloud of fog rapidly approaching the shore line. Knowing they could not outrun the magical fog they braced for a fight even though they were half alive. Magical voices put Argus, Wesley and Gambit to sleep while Jolin stoically endured again. Moving away from the undead litches that came in with the fog Jolin heard and saw the mages of the Sanctum appear and destroy the litches with ease.

The mages realized the challenge that faced even the isle, waived their requests and promised to set-out to join Andreas in destroying the Tipaneth invasion force. Jolin thanked them and as they were cared for to a degree the decided to accompany the mages on their trip as it’s always good to have someone that can kill a litch with ease standing next to you.


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